Geometry Dash Sonic Wave Rebirth
Geometry Dash Sonic Wave Rebirth
Geometry Dash Sonic Wave Rebirth

Geometry Dash Sonic Wave Rebirth

Geometry Dash Sonic Wave Rebirth

Immerse yourself in the exciting world of Geometry Dash Sonic Wave Rebirth and embark on a quest to conquer the most tough waves. This new edition of the Extreme Demon 2.0/2.1 level promises to be energetic. Moosh confirms that the level version was built in partnership between FunnyGame and Serponge. Exciting wave gameplay serves as the center of the severe challenge that awaits. Prepare to be whisked away into a realm where perfection meets passion and every wave is a stunning ballet.

Conquer the wave roads

As you explore the universe of Sonic Wave Rebirth, the grandeur of the struggle becomes clear. This level is the peak of challenge and talent in the Geometry Dash community. The swirling, zigzag lines of the wave require a high level of precision to weave through. Each turn of the wave is distinct and has its own logic. Every rising and falling wave becomes a monument to the player's talent and commitment.

The gameplay is appealing

  • The level begins with a single-speed cube part with a hard time. A brief block maze asks the user to click to avoid touching the blue ball on the second platform.
  • A double-speed train scene with several saw blades that the player must dodge. There are also frequent fluctuations in gravity and size, as well as a few spikes between the slanted structures. The player must fly straight in a brief period of time.
  • The player must hit the gravity ball precisely. The player then continues on to the slow ball section, which requires fine timing abilities. The player steps into a two-ball pass, altering gravity just in time to escape the two spikes on either side. After clearing the spikes, the player must quickly jump after entering the cube gate.
  • The wave part is extremely tough due to the incredibly tiny gaps and numerous saw blades. The player then enters a shortwave area with a succession of saw blades that the player must dodge by following a specific pattern. The player then returns to the usual wave, which has smaller areas and more saw blades. Then, in the dual tiny wave part, players must clear invisible blocks spreading from the ground and ceiling.
  • The player advances to the next wave with the phony troll line and enters a short wave where the player must click incredibly quickly to dodge all of the saw blades. The player returns to the normal wave via the gravity portal, avoiding spikes, saw blades, and blocks.
  • Players then progress to memory blocks that require perfect timing and clear memorization. Following a minor wave section, there is a three-speed wave section with close spacing in the final segment. Cover narrow spaces with the saw blade as before. After that, the player returns to the standard wave, albeit at half the speed.

How To Play

Please keep the icon under strict supervision at all times. Adapts to a wide range of shifting wave spaces. To combine all activities smoothly, use the mouse or the space bar.

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