Geometry Dash BuTiTi, with its futuristic fantasy background design, brings a sense of nostalgia to many players. A solo level of 2.0 Harder seven stars. It is this level that makes JonathanGD a talented creator. BuTiTi is the first part of the BuTiTi Trilogy and the official prequel to BuTiTi II. Its gameplay relies on both skill and memory. I can't wait to get started now!
Start with an easy, slow block and do simple jumps. Next to the ship part, the UFO still maintains the same speed in sync with the first part. The 15–17% stage starts to get more interesting when the cube part has two blue balls, causing confusion. This just serves as a transition to the next double-speed robot section. The robotic part is based on memorization, with some tricks and traps that become muscle memory once learned.
The shading is based on similar memorization but has more gradients. A regular-sized wave is quite simple, followed by a much more difficult mini-wave section. The alternating sequence of UFO-Little, Wave-UFO-Little, Wave-UFO is really interesting for you to explore. The UFO parts are usually simple because they only require a few touches, but the small wave parts are quite difficult. High requirements for good control for successful navigation.
The 80–90% stage is said to be the hardest part of the level. Featured in many of JonathanGD's later levels is mixed/asymmetric duality. Focus on the top ball, as it requires much more precise timing than the bottom.
Instantly collect user coins while controlling movements well. Each stage has high requirements for skill manipulation. Smooth coordination between the mouse and space key to create seamless movements.